Meta begins job cuts as it shifts from metaverse to AI devices

Meta begins job cuts as it shifts from metaverse to AI devices


Reality Labs houses the company’s hardware and other futuristic product efforts

[SAN FRANCISCO] Meta Platforms is beginning to cut more than 1,000 jobs from the company’s Reality Labs division, part of a plan to redirect resources from virtual reality (VR) and metaverse products towards artificial intelligence (AI) wearables and phone features.

Affected employees will be notified of the layoffs starting on Tuesday (Jan 13) morning, according to an internal post from chief technology officer Andrew Bosworth that was reviewed by Bloomberg News. The cuts are expected to hit roughly 10 per cent of employees within the Reality Labs group, which has about 15,000 workers, Bloomberg reported earlier this week.

As part of the reduction, Meta is pivoting its metaverse efforts to focus on mobile devices, according to Bosworth’s memo. The company is also planning to cut back on its virtual reality investments to make the business “more sustainable,” Bosworth wrote.

“We said last month that we were shifting some of our investment from metaverse towards wearables,” a company spokesperson said. “This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year.”

Reality Labs houses Meta’s hardware and other futuristic product efforts, including VR headsets, AI glasses and virtual world products. But Reality Labs has lost more than US$70 billion since the start of 2021 because many of the investments are not yet generating meaningful revenue.

Underscoring Meta’s increasing focus on AI, the tech company and EssilorLuxottica are discussing potentially doubling production capacity for AI-powered smart glasses by the end of this year, sources familiar with the matter said. Meta has suggested increasing annual capacity to 20 million units or more by the end of 2026, said the sources, asking not to be named because the deliberations are private.

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The metaverse, a virtual world where people can work, play and exercise, has been a particularly costly endeavour. Meta spent heavily to develop high-end VR headsets and digital features, like avatars, in preparation for heated competition with other tech firms. That rivalry never materialised, and the metaverse has not taken off in the way that chief executive officer Mark Zuckerberg envisioned when he renamed the company Meta from Facebook in 2021.

Meta shares were down 1.9 per cent at about 10 am New York time on Tuesday.

In December, top executives discussed budget cuts as deep as 30 per cent for the metaverse group, aiming to adjust budgets and funnel more money towards other projects, such as AI glasses. Meta has partnered with EssilorLuxottica to develop a number of AI-powered spectacles with brands such as Ray-Ban and Oakley. Zuckerberg has said that those glasses are performing better than expected, and they remain a key part of his plans to increase adoption of Meta’s AI assistant.

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Meta will continue to develop the metaverse, but with a focus on mobile phones instead of the fully immersive VR headsets that the company initially imagined. The team building metaverse software experiences, now called Horizon, will “double down on bringing the best Horizon experiences and AI creator tools to mobile”, Bosworth wrote. “With the larger potential user base and the fastest growth rate today, we are shifting teams and resources almost exclusively to mobile to continue to accelerate adoption there.”

Meta will also keep investing in VR headsets and features, but less aggressively.

“Starting today, VR will operate as a leaner, flatter organisation with a more focused road map to maximise long-term sustainability,” Bosworth wrote.

Meta is closing down three of its in-house VR game and content studios as part of the cuts, according to a separate internal memo reviewed by Bloomberg. According to the memo, the studios closing include Armature, known for its conversion of Resident Evil 4 to VR; Sanzaru, which makes titles including Asgard’s Wrath and Marvel Powers United; and Twisted Pixel, which makes Deadpool VR and Defector, among other games. Supernatural, the VR fitness studio, will continue to support the existing product, but will stop developing new content and features, the memo said.

Meta still has five other content and gaming studios, including Beat Games, BigBox, Camouflaj, Glassworks, and Ouro.

“These changes do not mean we are moving away from video games,” wrote Tamara Sciamanna, director of Oculus Studios, in the internal memo. “Gaming remains the cornerstone of our ecosystem. With this change we are shifting our investment to focus on our third-party developers and partners to ensure long-term sustainability.” BLOOMBERG

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Liam Redmond

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